As far as PC cases go, white is the new black!
So, my new rig is complete and I'm back at it with my morning 3D routine.
PC specs are as follows
CPU: AMD Ryzen 7 2700x
GPU: Aorus GTX 1080ti
RAM: 32gb Trident Z 3200 CL14
SSD: 500gb Samsung 970 Evo
HDD: 3tb Seagate Barracuda
Case: Fractal Design Meshify White
Super happy with this new machine and the build was really fun. Really stoked on this case and the performance so far.
I also picked up a new 1440p 144hz screen (Acer Predator) which is outta control as well.
Once everything was installed and configured, I wanted to get right back into working on some 3d stuff. I started working back on this handgun model I was doing prior to my computer crash but was having a frustrating time of it. I think my skillz might be too low right now to pull it off to as high of a standard as I want it to be. So, I chose to start a different project working on a viking axe. Just for practice/fun. It has been coming along nicely. Here is a shot of the high poly this morning before work.
So my computer has decided to shit the bed.
It started just turning off randomly and even turning on randomly in the middle of the night over the last couple weeks. Now it just starts and then shuts down about 5 minutes after I get Windows open.
I'm pretty confident that its the PSU as it is over 7 years old and the machine has been through a lot.
The bad news is that it has severely put a dent in my 3D learning plan. Especially the working in the morning before work part.
The good news is that I get to buy a new rig!
In fact, I already bought it!
All the parts are on their way even as I speak!
I know, I know, I probably could have salvaged some parts of the old rig and not needed to buy a completely new one but come on, wheres the fun in that?
I think I will snatch some of the stuff from the old machine, like the case fans. I'll also put my old SSD's in there as well since they have all my artwork on them. I'm confident that the drives are fine, so my work is safe.
This new rig is so outta control though, seriously. I basically spared no expense, so this thing is gonna rip. I picked up a new monitor as well thats 1440p, so that'll be amazing too.
Anyways, will be about a week before that arrives and I get it all built up. I'm sure I'll post on here when its alive.
So, I had definitely forgotten how finicky rendering can be. This second model of mine, a spaceship of some sort, went really well up until I actually had to light and render the scene.
There is just so much that I still have to learn that easy things can get me hung up at the moment. I just keep digging though and usually find the answer or find out what to do.
I have a bigger plan to put this thing into a bit of a scene in space. Maybe make the ship itself floating over a planet with little ships zooming about all around it. Just need to figure out how to set that up.
That, or I will just move on and keep modeling other stuff. Or both!
Anyways, still moving along here and learning lots!
So, for the last few days I've just been powering through modeling and texturing this flashlight up there. I wanted to start small and just fully model and texture something simple. Of course, nothings that simple when you are re-teaching yourself skills you learned 10 years ago.
For some reason I decided I would learn to model in 3DS Max and also learn how to texture in Substance Painter. God knows why, since I originally learned modeling in Maya and texturing in Photoshop. Substance Painter seems like it will be very beneficial to learn though, so I'm glad I'm learning it.
Things are going well I think. I'm just so stoked to be working on this stuff. There are so many helpful tips online to be learned and I've been just cramming my brain full of knowledge.
I'm not sure if it will be worth it to just keep going through more props or whatever, model, unwrap, texture, etc... or if I should just model for a while, just unwrap stuff, just texture, etc, etc... We'll see I guess.
The picture above is from the 3D view in Substance Painter. I'm having issues with rendering in 3DS Max 2018 with the Arnold renderer. Yet another skill to learn is lighting and rendering in 3DS Max.
I wonder if it would be more worth it to just start putting objects into Unreal Engine and learn that, which I will need to learn anyways eventually.
There is so much to learn and do, its a bit daunting to be honest but I'm still just as excited and every step I take I get more confident. I need like a schedule or something or like someone to assign me a task to do. I can also just assign something to myself, which sounds like a good idea or look online for a challenge which will give me a project to work on....
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